Book 12: The Month of the Guardian Feedback

Posted in Official Discussion Threads

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Saffron
7 months, 3 weeks ago

Its the Month of the Guardian! This class update focused on providing interesting and viable alternative playstyles for the class while addressing core concerns such as repair costs and offensive stances. Take a look at what the Month of the Guardian has in store!

Read about The Month of the Guardian, then post your comments below!

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Hakai
7 months, 3 weeks ago
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Originally Posted by StrikeFear View Post
Shield Wall - Initially, it was a little vague, but after hearing Hakai explain it, this skill sounds unusable. I'd rather spend my effort/time/power either getting aggro back from the mob, or killing it, not taking extra damage from it that I can't mitigate, while my minstrel is unable to heal either of us (due to interrupts).

"The way the effect works both of these weren't possible. I essentially had the same limitations as the Captain's transfer," That's not an acceptable excuse. I'm a professional software engineer, so I'm not speaking from a position of ignorance. The skill is absurd, doesn't make sense, and doesn't act as it "reasonably should." It should be made to work "correctly."

Engage - I don't fully understand some details. I'll move at 85% of the engaged target's speed? What if I'm ordinarily FASTER than that? (Particularly if I have the run speed trait, or am currently on a destiny-point buff?) Next, it brings me to the top of the target's threat list. So - "while slowing their trip to whoever pulled the aggro." - shouldn't apply, right? Cuz they'll be turning around to attack me, yes? (Maybe I don't understand the aggro/threat list thing fully)

So end my comments.
Even though Shield Wall isn't realistic it fills the role it was designed to fill. Provide emergency relief to another target. While the fact that you use the target's mitigation and don't protect them from induction interrupts isn't ideal these restrictions do provide a good balance to the skill. Without these restrictions there would be something else to keep it in the realm of used during periods of duress. In the end I think once we're out of theory land and into practice the player base will find it is actually useful in a number of situations.

As for engage, bringing you to the top of the threat list doesn't automatically switch a monster's target. There is a minimum time between targets switches (outside of force attacks) so Engage won't snap a target back to the Guardian, but will give them the opportunity to quickly regain aggro. In this sense slowing the target is useful in burning through that time when the monster will not switch back. The movement penalty for engage is reduced by both the destiny point run buff and the trait To The Rescue.

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Hakai
7 months, 3 weeks ago
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Originally Posted by Dyfrin View Post
What happens when 2 people shield wall one person? What happens when 50 guardians line up and shield wall each other? I bet the damage gets lost!
The second person to shield the target will remove the previous shield wall.

Damage only bounces once, so a chain won't send the damage on down the line.

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Hakai
7 months, 2 weeks ago
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Originally Posted by ringaprometheus View Post
I'm praying the new stances don't take as long as War-speech to toggle up. Prolly hear the people with GRD envy, complaining about that next, our stance toggling is too fast, it'll need a cooldown nerf next. Better add it to the agenda.

As for DP being a bug beforehand, there is no proof of that, it worked well, but not game breaking. If it did, why would we need love in the gold department.

Its a bug GRDs have enjoyed too long to see nerfed in this cold hearted and quickly indeterminant fashion.

Change the enviroment, before you change a player's play style, Turbine.

This is a skill at the core of a class. Need me to give you the core skills in some other classes? It is a GRD skill, NOT an emergency skill.

There is no other skills it can be catagorized with correctly, spare me the emergency, bull. It's a skill in a Guardian's arsenal. It's a survival skill possibly more so than others, but it's not something to change on a whim, simply because it was an error in almost a year ago.

Turbine has a history of being human. Its my fear and concern this is yet another unthoughtabout item on an agenda, generated when the game was still refered to as MEO(Middle Earth Online). Supported by those who seldom see its use as beneficial, so instead decide upon limiting its use.

I haven't seen any evidence of DB being game breaking. It saddens me, to think about the change. But I believe someone DID complain. Someone saw a GRD withstand something they couldn't and got jealous. A creep, prolly.
Overpower works just like the other Guardian stances and is a nearly instantaneous switch followed by a short cooldown.

You are correct in saying Deep Breath's reset wasn't game breaking, which is why the error persisted as long as it did, but there is no question it was unbalanced. It is also important to note that Deep Breath is not a core Guardian skill. In and of itself it does nothing. Playing Deep Breath infinitely does nothing to help you win a fight. If you consider Deep Breath the core, then the core Guardian skills are the skills it resets. They are the skills that actually help you win/survive a hard fight. Those core skills have remained unchanged or have been improved in function, even if their rate of use has been reduced in long fights. With the new reset times their rate of use is unchanged in a fight of less than roughly three minutes. For both versions it is reduced during a fight of three to eight minutes, but then only slightly reduced in a fight lasting sixteen minutes if you have Strong Lungs traited.

Another way to look at this change is the Strong Longs trait essentially dramatically reduced the reset timers on three skills by far more than their individual traits did. Not game breaking, but definately unbalanced. We believe Deep Breath deserves to be a second chance when combat has gone wrong, not a glorified reset timer reduction. There is no question that Deep Breath's reset changes will lead to a new pace of combat for Guardians during long fights, which is acknowledged in the the Dev Diary. This change was not made lightly, but for the long term health of the Guardian we felt it was an imbalance that needed to be addressed. Addressing it by further reducing the base resets of Thrill of Danger, Warrior's Heart, and Guardian's Pledge to be less than the traited Deep Breath would have been game breaking so the only viable choice was to change Deep Breath itself. Perhaps a cold hearted analysis, but with the best of intentions.

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Hakai
7 months, 2 weeks ago
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Originally Posted by master_zage View Post
On the point where you said the DB "error" was allowed to "persist" as long as it did, because it was NOT game breaking. I just HAVE to ask... WHY? WHY? WHY? did you have to let it persist untill OUR month of love? You could have nerfed it LAST month, or the month following... but this is supposed to be the Month OF THE GUARDIAN... We're supposed to get our skills FIXED, have class/role issues RESLOVED, and get our lvl 40-50 skills ADDED.

I'm not saying everything you guys did is bad. It's just piss-poor timing on our DB nerfing. It made me sad when I first heard Guardians would be LAST on the list of "month of", but I always comforted myself with the belief that having the LONGEST time to have our class examined prior to our Month of, that we would get the BEST month of, with the BEST new skills, fixes, etc. We clearly did not. I guess for FEAR of pissing off the Champs, who are now enjoying their SECOND "month of", and fear of giving us something that might actually be FUN or COOL, you instead gave us mediocre **** that doesn't suck completely, but is neither FUN, COOL, or even remotely exciting. Bk12 is a +3dread for most guardians. However if you're a Champ, you're ****ing stoked that you're getting a nice list of exciting skills/buffs for the month of the Guard/Burg.

If Doc Brown showed up with his delorean, I'd go back a few months and slap myself into rolling a champ/lm/burg.

I know you don't care what I say, but if you do bother to read this, know that I, along with many other guardians, are filled with sadness, disapointment, and anger at this "cold hearted analysis" you call our "month" of love.
It happened in the Month of the Guardian for the very reasons you stated. It is our time to look at the classes as a whole and fix skills and resolve issues. It is unfortunate that these can't always be positive, but that is the nature of development. From my point of view it would have been worse to fix Deep Breath in isolation in book 11 even if it would have made the Month of the Guardian look better on paper. In the end the Guardian, like all of the other classes, is a work in progress. Once book 12 goes live and you can try the changes in practice I don't think you'll be asking for the keys to DeLorean, but because I do care hopefully the issues are make you feel that way can be resolved in future books.